/* The source owns the one gold frame; button hitboxes, cooldowns and armed feedback remain separate. */
.skill-icon-v35{position:relative;display:block;width:100%;height:100%;isolation:isolate;border-radius:50%;background:transparent;pointer-events:none}
.skill-icon-v35-art{position:absolute;inset:var(--icon-inset,2%);display:block;overflow:hidden;background:transparent;pointer-events:none}
.skill-icon-v35-art>img{position:absolute;display:block;max-width:none;max-height:none;object-fit:fill;pointer-events:none}
.combat-skill[aria-disabled=true] .skill-icon-v35-art,.combat-skill:disabled .skill-icon-v35-art{filter:brightness(.5) saturate(.65)}
.combat-skill .skill-icon-v35{z-index:0}.combat-skill .skill-reserved,.combat-skill .skill-cooldown{z-index:2}
.v6-skill>.skill-icon-v35{width:100px;height:100px;margin:0 auto;padding:0!important}
.v5-codex-skill>.skill-icon-v35{width:91px;height:91px;margin:0 auto;padding:0!important}
/* Old direct-span label rules must not compress the decorative icon wrapper. */
.v6-skill>span.skill-icon-v35,.v5-codex-skill>span.skill-icon-v35{display:block!important;line-height:normal!important;min-height:0;font-size:0!important}
